Archon Encounter #2 Announcement
Greetings Comrades, GameReplays is proud to announce the second Archon Encounter Event taking place this Saturday, October 17th.
Greetings Comrades, GameReplays is proud to announce the second Archon Encounter Event taking place this Saturday, October 17th.
Game Designer Greg Black found his Red Alert 3 design folder. He's worked on C&C:Rivals / Starcraft 2 / Red Alert 3 / C&C 3 / Battle for Middle Earth 2...
Hello everyone! I've recently uploaded a new version of the Open Source .BIG Editor, which is a program that allows you to browse, extract files and generate new .MEG files used in games like Command & Conquer: Remastered Collection, 8-Bit Armies, Grey Goo, Universe at War, Star Wars: Empires at War, and .BIG files used in Command And Conquer Renegade, Generals, Tiberian Wars, Red Alert 3, Tiberian Twilight and also on Lord of the Rings: Batt...
For those modding Renegade, Generals and Lord of the Rings: Battle for Middle Earth 1 and 2, Command & Conquer 3 and Red Alert 3 here's good news: your favorite and only Blender Plugin from OpenSage, that exports W3D and W3X models from Blender, has been updated once again. The version 0.5 has several bug fixes that makes the exporter more reliable.
With the release of C&C: Remastered Collection, we have got some feedback on how OS .BIG Editor handles the files there. And we have concluded that the previous releases of the program were incompatible with 32bits TGA files. So, we have a new release of the OS .BIG Editor with the following features: - Extract All window's size has been corrected. - Creating a new directory when extracting files now updates the directory listing component at...
As a New Year's gift, Lauren (a.k.a. Darth Jane) published an entirely new tool called the Assimilator. The way it works is that it loads any .skudef of a late SAGE game (Tiberium Wars, Kane's Wrath, Red Alert 3, Uprising, or Tiberian Twilight), and then it lists all the W3D animations contained in that game. You can then select any animation, and in the right part of the window, you'll see the XML output of that animation. This way, you won't ha...