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Discover how to play Red Alert 2 on Windows 10, watch livestreams, read the latest news and more!

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Red Alert 2

Red Alert 2 debuted in the year 2000 and was the first game to be developed by Westwood Pacific. Red Alert 2 is widely regarded as one of the most memorable PC strategy games of all time and featured a much lighter tone than the original Red Alert. The expansion, Yuri's Revenge, added a two new campaigns and the ability to play as Yuri's psychic forces. 

Follow our simple how to play guide in order to experience the original campaigns in their full glory or dive straight into multiplayer via CnCNet.

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"It's too late, comrade. The entire world, and all of its history, is mine to Command and Conquer!" - Yuri

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Red Alert 2 News

Discover the latest Red Alert 2 news from around the C&C community. Including patches, maps, mods and much more!

After 12 long years, C&C The Ultimate Collection is finally available on Steam!

After 12 long years, C&C The Ultimate Collection is finally available on Steam!

The Command & Conquer Ultimate Collection is now available on Steam and the EA App. From the classic Tiberium Saga to the alternate universe of Red Alert to the modern warfare of Generals, this must-have compilation delivers a Command & Conquer experience like no other.

Final Alert 2 YR v1.02 Patches End Of June Update!

Final Alert 2 YR v1.02 Patches End Of June Update!

Welcome back, visitors! A new version of Final Alert 2 YR 1.02 Patches has been released recently by E1 Elite. For your information, Final Alert 2 YR 1.02 Patches is a DLL that extends the features and fixes bugs from Final Alert 2 YR 1.02 map editor for Red Alert 2: Yuri's Revenge and also for the vanilla Red Alert 2. Here are the updates from Final Alert 2 YR 1.02 Patches (2023-06-26): Quote: Final Alert 2 YR v1.02 Patches Changes (2023-06-26): Base nodes rendering fix. Corrections to script actions 56 and 57 (Chronoshift team). Tags and Trigger window updates for persistence attribute. FAData.ini, FALanguage.ini and EXE file resource updates. If you are curious about Final Alert 2 YR 1.02 Patches, visit the Topic at PPM Forums to obtain further information about it. You can grab the latest version of Final Alert 2 YR 1.02 Patches by clicking Here. And that's all regarding Final Alert 2 YR 1.02 Patches for now. Stay tuned at PPM for more news about Final Alert 2 YR 1.02 Patches!

Global Crisis tiberium and civilian updates!

Global Crisis tiberium and civilian updates!

Aloha! An update of Global Crisis showing how Tiberium looks like in this project has been shared today by HG_SCIPCION. For those unaware of what is being written here, Global Crisis is a modification for Yuri's Revenge (with Ares and Phobos) that is set after the Allied victory over the Soviet Union and years after the arrival of Tiberium on Earth. Here is what you need to know about the progress on Global Crisis: Quote: tib01.tem You can check more information about Global Crisis by visiting the Forums, ModDB Profile, and Discord Channel at C&C Mod Haven. And that's all for now!

Tiberian War: Ion Shock Beta Release!

Tiberian War: Ion Shock Beta Release!

Tiberian War: Ion Shock launched its initial public beta version during the 22nd Tiberian Sun anniversary week! This modification follows on from the work of Tiberian War: WarZone utilising Tiberian Sun assets with an interesting twist, this time in the Yuri's Revenge engine! The mod requires a base installation/ownership of Yuri's Revenge in order to be able to play. You can access the beta @ https://www.moddb.com/mods/tiberian-war-ionshock/downloads and checkout some gameplay from it's launch day @ https://www.youtube.com/watch?v=u02pKtsN9wQ

#RenProj chat moved - Ares-specific room added

#RenProj chat moved - Ares-specific room added

Hello everyone, Renegade here. This isn't primarily Ares news, but #RenProj has always been the "original" place for live chat regarding Ares and the breeding ground of much of it development back in the day. As a result, we still get visitors with questions every once in a while. Be advised that we have _moved_ the channel to a Matrix-based one at #renproj:renegadeprojects.com As before, you can join directly through webchat (https://chat.renegadeprojects.com/#/room/#renproj:renegadeprojects.com) or with your own client (https://matrix.to/#/#renproj:renegadeprojects.com). Since we have full control over the platform this time around, we also set up #ares:renegadeprojects.com as a channel dedicated to Ares, in case the remaining Ares modders want to congregate there to support each other and talk about Ares and RA2/YR modding in general. (https://chat.renegadeprojects.com/#/room/#ares:renegadeprojects.com) As for the background of this migration, Wikipedia has a short summary of the recent happenings at Freenode: https://en.wikipedia.org/wiki/Freenode#Ownership_change_and_conflict Please do report instances in Ares' documentation or supporting documents were the old Freenode chat link is still displayed. We'll try to correct them as soon as possible. In unrelated news, as many of you have noticed, Alex is absent at the moment. We have no information when he will return - but the most direct way to find out is to be in chat and hear about it live. ;)

Quick News Roundup

Quick News Roundup

Hello everyone! Sorry for being slacking with news. I thought I was only a couple of weeks behind my schedule with my Ph.D. thesis, but the problem is actually a matter of months and the tight schedule makes things quite tough for me. Regardless of my news inactivity, the community is still alive constantly posting cool looking voxels and some other resources. So, I'll be quick with the news today: Unoficial D-Day Multiplayer Edition with CnCNet Client support With the blessing from Mig Eater, twistedconversion has posted a D-Day 3.7b with CnCNet client support. Head to this topic for further information. Note that this specific edition of the mod is currently hosted on MediaFire. We'll be creating a mirror for it soon in PPM. Phobos is getting some updates: Kerbiter is looking for testers for the upcoming version of Phobos, which, together with Ares, extends Yuri's Revenge modding features. Here's the changelog of the Build 5 Quote: Changelog: - New Dump Object Info command (by secsome) - Remove Disguise and Remove Mind Control warhead effects (by secsome) - Projectile Interception Logic (by AutoGavy) - Custom per-WH SplashLists (by Uranusian/Thrifinisema); - Optional mind control range limit (by Uranusian/Thrifinisema); - Tileset 255+ bridge fix (by E1 Elite) Also thanks to thomassneddon, BoredEXE (Otamaa) and FS-21 for assistance on implementing the features. TEST BUILD: https://github.com/Phobos-developers/Phobos/releases/tag/build-5 As always, you can read the wiki here: https://github.com/Phobos-developers/Phobos/wiki Share your feedback here. Revora is moving to a new server and we shall move there as well: For those who complain that PPM runs slowly, we will be moving to a new server which is far better than the current one. However, due to some software differences between both machines, it will possibly have some minor traumas with SSL support, once it happens. But it won't be something that can't be fixed. We don't have a date for this operation yet, but we might be surprised with it in the next days. For now, Revora Forums and some of its hostees are already running on this new server. For further information, I've been posting about it at the forums (registered users only).

Phobos v0.1 - First Release!

Phobos v0.1 - First Release!

Hello fellow modders! We're pleased to announce Phobos 0.1, a first stable release of Phobos, a new YR engine extension that is meant to accompany Ares (it doesn't replace or depend on it). It is made by Kerbiter (you might know him by his contributions to XNA CnCNet client, VXLSE, his C&C Mod Haven server or something else) and Gluk-v48 (might know him by some features in Ares like advanced rubble). Partially this project was started because latest Ares versions are closed-source. We respect AlexB's choices, but personally might not agree that's the best decision. According to our vision Phobos is a community project first of all (you can read how to contribute here; everyone who helped the project is listed in the credits) and is licensed under LGPL v3. Among everything that means it or it's derivatives have to stay open-source in order to comply with the license. Read more here!

Red Alert 20XX's Patch 1.0.3 was posted recently.

Red Alert 20XX's Patch 1.0.3 was posted recently.

Another new year's release was patch 1.0.3 from Red Alert 20XX. This modification for Yuri's Revenge, made by mtkii, brings his perspective of an ideal Red Alert 2 (therefore, bye-bye Yuri faction) with more useful infantry, less cartoonish palettes, more visual effects, less questionable technologies, and more coherent subfactions, with USA, European Union, and The Pacific Shogunate for Allies and USSR, China and the Eastern Republic for the Soviets. There is a topic about this mod on PPM Forums, in case you would like to submit some feedback. The focus of this new patch is to improve the Pacific Shogunate. Read more here!

C&C Reloaded 2.2.0 has been released!

C&C Reloaded 2.2.0 has been released!

Last month, December 17th, FS-21 released C&C: Reloaded 2.2.0, the latest version of the classic modification for Yuri's Revenge that adds GDI and Nod to the battlefield. Since the last time we've posted news about a release of this mod, a lot has happened. Most of the progress is related to the use of the newest versions of Ares and its extension Phobos. There are also new game options, new maps, new secret units for the Tech Lab such as Nod Reckoner, Nod Redeemer, Mobile EM-Pulse, and Allied Guardian Tank. You can also sell docked aircraft from Helipads, save games and there are countless bug fixes and improvements on the gameplay. Read more about the changelog of the newest versions of the mod here!

Ares 3.0 finally available

Ares 3.0 finally available

After a too long and memorable time, Ares 3.0 has been released to the public. Super weapons have been expanded greatly, with many new options to limit them to human or AI players, to limit the number of shots, to fire them according to AI targeting rules but on the owning player's command and many more.  Read the full update...