Tiberian War: Ion Shock launched its initial public beta version during the 22nd Tiberian Sun anniversary week! This modification follows on from the work of Tiberian War: WarZone utilising Tiberian Sun assets with an interesting twist, this time in the Yuri's Revenge engine! The mod requires a base installation/ownership of Yuri's Revenge in order to be able to play. You can access the beta @ https://www.moddb.com/mods/tiberian-war-ionshock/downloads and checkout some gameplay from it's launch day @ https://www.youtube.com/watch?v=u02pKtsN9wQ
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Hello everyone, Renegade here. This isn't primarily Ares news, but #RenProj has always been the "original" place for live chat regarding Ares and the breeding ground of much of it development back in the day. As a result, we still get visitors with questions every once in a while. Be advised that we have _moved_ the channel to a Matrix-based one at #renproj:renegadeprojects.com As before, you can join directly through webchat (https://chat.renegadeprojects.com/#/room/#renproj:renegadeprojects.com) or with your own client (https://matrix.to/#/#renproj:renegadeprojects.com). Since we have full control over the platform this time around, we also set up #ares:renegadeprojects.com as a channel dedicated to Ares, in case the remaining Ares modders want to congregate there to support each other and talk about Ares and RA2/YR modding in general. (https://chat.renegadeprojects.com/#/room/#ares:renegadeprojects.com) As for the background of this migration, Wikipedia has a short summary of the recent happenings at Freenode: https://en.wikipedia.org/wiki/Freenode#Ownership_change_and_conflict Please do report instances in Ares' documentation or supporting documents were the old Freenode chat link is still displayed. We'll try to correct them as soon as possible. In unrelated news, as many of you have noticed, Alex is absent at the moment. We have no information when he will return - but the most direct way to find out is to be in chat and hear about it live. ;)
Hello everyone! Sorry for being slacking with news. I thought I was only a couple of weeks behind my schedule with my Ph.D. thesis, but the problem is actually a matter of months and the tight schedule makes things quite tough for me. Regardless of my news inactivity, the community is still alive constantly posting cool looking voxels and some other resources. So, I'll be quick with the news today: Unoficial D-Day Multiplayer Edition with CnCNet Client support With the blessing from Mig Eater, twistedconversion has posted a D-Day 3.7b with CnCNet client support. Head to this topic for further information. Note that this specific edition of the mod is currently hosted on MediaFire. We'll be creating a mirror for it soon in PPM. Phobos is getting some updates: Kerbiter is looking for testers for the upcoming version of Phobos, which, together with Ares, extends Yuri's Revenge modding features. Here's the changelog of the Build 5 Quote: Changelog: - New Dump Object Info command (by secsome) - Remove Disguise and Remove Mind Control warhead effects (by secsome) - Projectile Interception Logic (by AutoGavy) - Custom per-WH SplashLists (by Uranusian/Thrifinisema); - Optional mind control range limit (by Uranusian/Thrifinisema); - Tileset 255+ bridge fix (by E1 Elite) Also thanks to thomassneddon, BoredEXE (Otamaa) and FS-21 for assistance on implementing the features. TEST BUILD: https://github.com/Phobos-developers/Phobos/releases/tag/build-5 As always, you can read the wiki here: https://github.com/Phobos-developers/Phobos/wiki Share your feedback here. Revora is moving to a new server and we shall move there as well: For those who complain that PPM runs slowly, we will be moving to a new server which is far better than the current one. However, due to some software differences between both machines, it will possibly have some minor traumas with SSL support, once it happens. But it won't be something that can't be fixed. We don't have a date for this operation yet, but we might be surprised with it in the next days. For now, Revora Forums and some of its hostees are already running on this new server. For further information, I've been posting about it at the forums (registered users only).
Hello fellow modders! We're pleased to announce Phobos 0.1, a first stable release of Phobos, a new YR engine extension that is meant to accompany Ares (it doesn't replace or depend on it). It is made by Kerbiter (you might know him by his contributions to XNA CnCNet client, VXLSE, his C&C Mod Haven server or something else) and Gluk-v48 (might know him by some features in Ares like advanced rubble). Partially this project was started because latest Ares versions are closed-source. We respect AlexB's choices, but personally might not agree that's the best decision. According to our vision Phobos is a community project first of all (you can read how to contribute here; everyone who helped the project is listed in the credits) and is licensed under LGPL v3. Among everything that means it or it's derivatives have to stay open-source in order to comply with the license. Read more here!
Another new year's release was patch 1.0.3 from Red Alert 20XX. This modification for Yuri's Revenge, made by mtkii, brings his perspective of an ideal Red Alert 2 (therefore, bye-bye Yuri faction) with more useful infantry, less cartoonish palettes, more visual effects, less questionable technologies, and more coherent subfactions, with USA, European Union, and The Pacific Shogunate for Allies and USSR, China and the Eastern Republic for the Soviets. There is a topic about this mod on PPM Forums, in case you would like to submit some feedback. The focus of this new patch is to improve the Pacific Shogunate. Read more here!
Last month, December 17th, FS-21 released C&C: Reloaded 2.2.0, the latest version of the classic modification for Yuri's Revenge that adds GDI and Nod to the battlefield. Since the last time we've posted news about a release of this mod, a lot has happened. Most of the progress is related to the use of the newest versions of Ares and its extension Phobos. There are also new game options, new maps, new secret units for the Tech Lab such as Nod Reckoner, Nod Redeemer, Mobile EM-Pulse, and Allied Guardian Tank. You can also sell docked aircraft from Helipads, save games and there are countless bug fixes and improvements on the gameplay. Read more about the changelog of the newest versions of the mod here!
No Strings Prd has been playing around with AI upscaling some C&C FMVs. Here's a collection of a little from each game starting with Tib Sun.
After a too long and memorable time, Ares 3.0 has been released to the public. Super weapons have been expanded greatly, with many new options to limit them to human or AI players, to limit the number of shots, to fire them according to AI targeting rules but on the owning player's command and many more. Read the full update...
E1 Elite has recently posted two new versions of his Final Alert 2 YR v1.02 Patches, which updates FAData.ini to support features from Ares, among other things. Here's the full changelog from the versions released in this month: Quote: Changes (2020-09-05): - Script action Change house (20,n) dropdown changed to country list for index selection. - Few description changes in FAData.ini for actions and events. Changes (2020-09-02): - Ease of use UI changes like dropdown size increase, consecutive window's button location sync. - Included Ambient calc tool for map action 71 and 72. - Map action 88 now shows ParticleSystems list in the dropdown instead of Particles. - FAData.ini changes -- Desert trees with lower IDs made available -- Few trees, lamps and other objects made available -- Parameter type corrections and changes -- Additional info and corrections for few events -- Corrections/changes for actions 8, 25, 26, 27, 40, 42, 43, 44, 45, 48, 52, 58, 71, 72, 73, 88, 89, 90, 94, 96, 104, 105, 112, 114, 116, 128, 137 and 140. -- Ares events 62 to 88 added -- Ares actions 146 to 149 added Note: When applying mods like TX (Terrain Expansion) which changes FAData.ini, it is advised to merge the contents with a diff tool instead of overwriting the file so that the corrections or changes are not lost. Head to this topic to boost the power of your Final Alert 2: Yuri's Revenge.
This video contains many random small game-play tips, tricks and general stuff. Some of those may be unknown so it's quite interesting to check them out. Many of those were discovered during the testing and comparison videos, others were discovered during the "Testing your Questions" series.