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I am pleased to announce that a 4.x client has been created for ECW. Players can now connect to the ECW server with a more modern engine that outperforms the original in many ways. Read more here!
Kane000 has been going crazy recently with lots of development updates! Today we’re showing off WIP of both the Allied and Soviet Signal Flares. These items have needed an update for many years, so he decided to knock this out very quickly. We'll hopefully bring this to you in a future update coming soon!
Command & Conquer Renegade is turning 19 years old on Saturday the 27th of February and the community is planning a week of game night events to celebrate! Read more here!
Hi everyone! As part of the celebrations for Renegade's 19th Birthday, the W3D Hub team will be doing a Q&A session on Discord, Twitch and YouTube sometime next week. (Keep an eye out for the date). We want to know what questions you have for the team here at W3D Hub! This could be anything from what our future plans are to what we had for lunch, so please feel free to be creative with your questions! We will be curating the questions a bit however, so if your question is a bit on the controversial side, it may not get answered! Fair warning to you! Head to the question form here to submit your questions!
Hi everyone! Just a quick note for all of you W3D Hub Launcher users to say that we've gone ahead and hidden any games that have not been released yet (unless you have access to them as a Tester or Staff member), so games like Red Alert 2: Apocalypse Rising, Battle for Dune: War of Assassins and Tiberian Dawn: Ground Zero won't fully show up on the launcher until they are released. This change should make it easier for everyone to figure out what games are currently available to play. Just to be clear, the games have not been cancelled. This is just a measure to make it more obvious what everyone has access to play. If you guys have any feedback please leave a comment. Cheers!
Hello everyone and Merry Christmas! Hope that you all had a great day, its been a while since our last update but its time for some Dune game news! Map Changes and Comparisons TeamWolf and the BFD team have been busy updating The Hagga Gulch and Tsimpo Village maps. Here are comparison shots of what they looked like before and where we're taking them! Hagga Gulch Starting with our Hagga Gulch map, notice the changes we made in the textures for the terrain compared to the old ones. Before: After: As you may have noticed we have added new cliff pieces. We have also added additional tunnels with more capture points. Tsimpo Village Tsimpo Village has been completely redesigned, we've also updated the textures, cliffs and ruined houses! Before: After: Also notice that we added extra cliffs covering the paths from the spawn zones, this is to prevent spawn killing. For The Duke! House Atreides will prevail for the Duke! That's it for the update, we hope you enjoyed the new updates on our maps! As always follow us at the greatest and latest over on Facebook, catch us Tweeting @W3DHub on Twitter, catch up with everything else BFD over on IndieDB! Also be sure to join our discord server at Discord!
Enjoy a small hotfix for the holidays! The server will also have 10x payouts for jobs Christmas day (being the 25th CST).[blurb]Enjoy a small hotfix for the holidays! The server will also have 10x payouts for jobs Christmas day (being the 25th CST).[/blurb] Bug Fixes/Improvements: Updated the credits file (It was missing some creators of 3D models). Fixed some typos Defaulted the Nuclear Power Plant dazzle setting to 0 for max client performance. Fix for the infinite ammo/money glitch when players had tons of money in the bank and bought a weapon with cheap ammo. Added some more animal animations. Tornados now ignore players that are in spawn mode. Merry Christmas and happy New Year!
How’s it going everyone? You may have been asking, "Where is AR at the moment?" and through this video you can find out! We are happy to announce that we have hit Alpha! This means that the features that we wanted to include in the first release have made it ingame. Thanks to the efforts of the team over these past few months, we have cleared this milestone! Today we’re excited to showcase a few of these new features! In this video we have included the new HUD and UI, improvements to the Allied Prism Tank including an all-new refraction projectile, and a physics overhaul of the Allied Harrier! All this and more in this video update brought to you by OWA. Please feel free to comment below about anything you would like to see in a future video, and we would be happy to show it off for you!
Hi everyone! We're currently actively looking for talented hobby programmers to join our code team! Who are we? W3D Hub is a non-profit team of developers that focus on further development of Command & Conquer Renegade's W3D Game Engine. C&C Renegade's W3D Engine is an enigma of sorts. Around the time when games like Unreal and Quake were popular, Westwood Studios released their own FPS into the market; C&C Renegade...
Next weekend, starting January 23rd, join us at 3PM EST for a thrilling night of gaming with the W3D Hub community! We're hoping for an amazing turn out, and hope you'll help us make it a fun night to remember! Prizes will be awarded to the top 3 players based on the event scoreboard.