Name: Mutant Hovel Role: primary barracks structure Cost: 300 Strength: 800 HP, wood armour Weapon: Light Infantry Rifle Free Unit: Recon Chevvy Using prefab structures from the post-Tiberium world, and cobbled-together training equipment from previous wars, the Mutant Hovel provides the Forgotten colony with a cheap supply of various infantry units. They are also lightly armed with infantry rifles, and will fire upon any enemy unit that comes within range - an added bonus when defending your colony against aggressors. Additionally, whenever one is built, it will come with a free Recon Chevvy vehicle; fast but fragile, these wasteland cruisers can be used to scout out the areas around the colony in the early stages of its expansion.
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How to play
Releasing in 1999, Tiberian Sun introduced a new isometric art style to the C&C franchise and raised the quality bar of the FMV cutscenes. Firestom was the game's one and only expansion pack, which expanded upon the story and introduced a handful of interesting new units.
Follow our simple how to play guide in order to experience the original campaigns in their full glory or dive straight into multiplayer via CnCNet.
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Name: Scanner Tower Role: primary radar structure Cost: 1,000 Strength: 1,000 HP, wood armour Power drain: -80 (double that of normal GDI/Nod radars) Abilities: activates Radar Abilities: stealth-detection radius Available upgrades: Hunter-Seeker Control Using civilian broadcasting arrays and old GPS satellites, the Forgotten can use this Scanner Tower structure to give their colony a battlefield view somewhat comparable to that of GDI EVA units. Its sensors are also capable of detecting nearby stealth units, albeit at the cost of double the energy drain of GDI and Nod radar structures. Later on, as the colony gains more advanced technology, it can be upgraded with a larger satellite control dish that gives it control over Hunter-Seeker technology.
Name: Tiberium Reactor Role: primary power structure Cost: 250 Strength: 750 HP, wood armour Power supplied: +100 Abilities: stores tiberium (same as regular GDI/Nod silos) Abilities: explodes on death Harnessing the strange, ion-storm-inducing properties of tiberium has allowed CABAL to produce a novel yet dangerous form of power generation: Tiberium Reactors. Combining the power generation capacity of the older Nod Power Plant and the storage abilities of the Tiberium Silo, these new Tiberium reactors can both generate power and store excess harvested tiberium deep in their reactor cores. Their only drawback is their volatility once their reactor shields are breached - the blast from a Tiberium Reactor going critical will often be visible many miles away... CABAL sub-commanders are advised to protect these structures well, and especially keep them far away from harvesting operations and fragile drones like the Scarab Collector.
Moments ago, Renegade-X: Firestorm was officially revealed after multiple teases in recent months. As can be seen from the trailer, it is a Tiberian Sun version of the game, but it will exist as a separate mode, or rather set of maps that will be available for seamless switching through map voting at the end of each round. The expected release date is fall 2020.
Update - 2020.06.12 GDI Gunboats One of the first naval units released to GDI under the new Task-force Triton - a task-force which had previously been stood down due to Nod's primarily land-based activities - the GDI Gunboat provides basic naval protection for larger vessels and shore installations, as well as scouting of the oft-cluttered waterways of a post-tiberium world. Armed with dual cannons comparable to that of the Titan battlemechs, the...
C&C:Reloaded 1.5.0 available with latest CnCNet support and tons of changes. The most noticeable changes of this release are: - Rework of the Tiberian Sun terrain (new resize method). - Rework of Tiberian Sun objects such as infantry, structures, etc (the same new resize method from above).
Hello everyone! Dawn of the Tiberium Age has received a massive update today with version 1.19. It brings huge gameplay changes including factions being reworked, a myriad of new units, and existing ones being overhauled as well, new assets, multi-player and single player maps, and much more.