The making of the Command & Conquer Remastered Collection
Learn more about all that went into the making of the Command & Conquer Remastered Collection
Learn more about all that went into the making of the Command & Conquer Remastered Collection
A deep dive into the phenomenal soundtrack of the C&C Remastered Collection from No Strings Prd
Steam summer sale has arrived, which includes the C&C Remastered collection. You can now purchase the collection with 15% off. Sale ends on July 9th.
Take a read as Wayward Strategy analyses one of the finer points of C&C's real time strategy blueprint; the humble Construction Yard.
Following the launch of the Command & Conquer Remastered Collection earlier this month, EA have now slammed its soundtracks onto streaming services for your sonic satisfaction.
We've been busy working on some new features, including top 1000 rankings, the ability to search for players and more.
According to RPS’s Command & Conquer Remastered Collection review, the revitalized classic RTS is “both precisely as good and exactly as dated as it’s supposed to be.” Even so, Petroglyph have found a few places to improve and have released the first round of bug fixes and additions. They’ve eased up on Hard Mode and have added private game lobbies, among other fixes.
Hi everyone! I'm sure that everybody has been playing the recently released Remasters. Well, so have we! So what better way to celebrate the release than to hold a mapping competition? We want your maps, and we want them to represent W3D!
Today, the first patch for Command & Conquer: Remastered Collection is planned to go live. The changelog is quite long, but here is our summary:Performance issues will be resolved by loading everything before the match launches, which will prolong loading times but should reduce stuttering in the middle of the game Private (passworded) game lobbies are now available Muting players in chat enabled Overwriting existing saved games now possible...
Hello everyone! For those wondering about using C&C Remasters assets on OpenRA mods or standalone projects, CCHyper, Tore and pchote (a.k.a. Sleipnir), as members of the Community Council, has been trying to clarify this matter recently with the C&C Remastered Collection development team. Here's what he has to say about it…
Our friend and a well known streamer to the C&C world BikeRush announced a new community site yesterday, dedicating the release to the recently announced C&C Remasters that came out on June 5th.
In his first update after the release of the Command & Conquer Remastered Collection, producer Jim Vessella has shown appreciation for the positive response following the release, shouted out the work of @CCHyper who has immensely helped the project and created the new "installation" sequences, and commented on the upcoming patch.
Hello everyone! I've recently uploaded a new version of the Open Source .BIG Editor, which is a program that allows you to browse, extract files and generate new .MEG files used in games like Command & Conquer: Remastered Collection, 8-Bit Armies, Grey Goo, Universe at War, Star Wars: Empires at War, and .BIG files used in Command And Conquer Renegade, Generals, Tiberian Wars, Red Alert 3, Tiberian Twilight and also on Lord of the Rings: Batt...
With the release of C&C: Remastered Collection, we have got some feedback on how OS .BIG Editor handles the files there. And we have concluded that the previous releases of the program were incompatible with 32bits TGA files. So, we have a new release of the OS .BIG Editor with the following features: - Extract All window's size has been corrected. - Creating a new directory when extracting files now updates the directory listing component at...
To say that yesterday's release of C&C Remastered Collection has been a success would be an understatement. Don't take it from me - SteamDB's charts alone (no data on Origin numbers) showed a peak of 42,587 concurrent players about an hour after launch, and the lowest point still being over 16,000 - something even StarCraft II can wish it has.
Hello everyone! Last time we have mentioned cfehunter's patch to improve pathfinding and other things like rally points. So, with our improved radar of community mods that we have built here, it has been easier to track interesting mod. And, that's where RedAlert Remastered+ calls our attention. This goal of this mod, on bothn its Tiberian Dawn and Red Alert editions, is to include quality of life features from other mods into a single package, a...
Hello everyone! I hope you guys are enjoying the remastered games like I am. Although it is not fun when our units get stuck and don't go to the places we ask them to go. However, there is good news on that front, thanks to the awesome attitude of EA to share the source code of these games with the community. At W3D Hub, the user cfehunter has tweaked the game to use the good, old, and famous A* algorithm for pathfinding. The result appears to be...
During this month, we have been planning and implementing several features for our C&C: Remastered Collection Editing Forums and also calibrating its effects on our community as a whole.
Command & Conquer fans spent over a decade wondering whether a mysterious, poorly-rendered tile depicted a crashed UFO. Now, with the release of the remaster of the seminal real-time strategy game, they can see this infamous UFO tile clearly for the first time.
You know you’re onto a winner when your heart swells ten times its normal size out of pure excitement from the boot-up sequence for the remaster of a game you never played. I was far too young to even comprehend Command & Conquer when it first came out in 1995, and to my great shame it’s never been something I’ve sought out in the intervening years. But watching Command & Conquer Remastered Collection‘s newly re-tooled EVA opening sequenc...