
Remaster Update and July Balance Feedback
Over the past several days we've been actively discussing some of the top balance issues and exploits the community has been highlighting...
Over the past several days we've been actively discussing some of the top balance issues and exploits the community has been highlighting...
Battlecast, a project by Amars09 and Battlecast.de will be interviewing Joe Kucan next week and has asked the C&C Community to help with asking him questions for the interview. Top questions will be selected for the interview
The latest in-development patch is available to playtest. It allows you to preview the latest patch that's in progress, including LAN mode. Here's how you can get testing and have some fun with Mods online.
The development of the second patch for the Command & Conquer: Remastered Collection is well underway, and players can test out its beta right now. Aside from an early version of LAN play, it has a feature that will bring a smile to many players - a slider which dictates the speed of Tiberium/ore regrowth, among other changes that will be officially announced once the patch is finished.
Learn more about all that went into the making of the Command & Conquer Remastered Collection
A deep dive into the phenomenal soundtrack of the C&C Remastered Collection from No Strings Prd
Steam summer sale has arrived, which includes the C&C Remastered collection. You can now purchase the collection with 15% off. Sale ends on July 9th.
The escapistmagazine.com has recently posted an interesting article about games made by Ex-Westwood Studios staff "The strength of small developers is that we are able to try new ideas that are just too risky for big game publishers to try." Joe Bostic (Petroglyph/ex-Westwood Dev)
Take a read as Wayward Strategy analyses one of the finer points of C&C's real time strategy blueprint; the humble Construction Yard.
Following the launch of the Command & Conquer Remastered Collection earlier this month, EA have now slammed its soundtracks onto streaming services for your sonic satisfaction.
We've been busy working on some new features, including top 1000 rankings, the ability to search for players and more.
You may have seen a bunch of cute and chunky Tiberian Dawn unit videos floating around the community in the past several months. These come from Benjamin Tay, an animator who worked for Lemon Sky Studios (including the C&C remasters), who has decided to make a video series of short stories with such adorable unit designs.
According to RPS’s Command & Conquer Remastered Collection review, the revitalized classic RTS is “both precisely as good and exactly as dated as it’s supposed to be.” Even so, Petroglyph have found a few places to improve and have released the first round of bug fixes and additions. They’ve eased up on Hard Mode and have added private game lobbies, among other fixes.
It's game time! Coming to an APB server near you, it is the official Game Night with prizes! We'll be giving out Steam cards to the best players of this event, and we promise it will be an amazing turnout! The event begins next Saturday (the 27th) at 7PM GMT and ends the same time on Sunday (the 28th), so you'll have 24 hours to score as many points as possible!
Hi everyone! I'm sure that everybody has been playing the recently released Remasters. Well, so have we! So what better way to celebrate the release than to hold a mapping competition? We want your maps, and we want them to represent W3D!
Today, the first patch for Command & Conquer: Remastered Collection is planned to go live. The changelog is quite long, but here is our summary:Performance issues will be resolved by loading everything before the match launches, which will prolong loading times but should reduce stuttering in the middle of the game Private (passworded) game lobbies are now available Muting players in chat enabled Overwriting existing saved games now possible...
Moments ago, Renegade-X: Firestorm was officially revealed after multiple teases in recent months. As can be seen from the trailer, it is a Tiberian Sun version of the game, but it will exist as a separate mode, or rather set of maps that will be available for seamless switching through map voting at the end of each round. The expected release date is fall 2020.
Our friend and a well known streamer to the C&C world BikeRush announced a new community site yesterday, dedicating the release to the recently announced C&C Remasters that came out on June 5th.
Hello everyone! I've been working hard on our site's backend these days to provide proper coverage for the new Command & Conquer: Remastered Collection at PPM. And one of the parts of the site that required an upgrade was the News Tracker. That thing you see at the top of our site (not at the forums, to be clear) and you can see the latest 10 news for specific games or community activity in PPM. Well, some things changed there: - A new game h...
In his first update after the release of the Command & Conquer Remastered Collection, producer Jim Vessella has shown appreciation for the positive response following the release, shouted out the work of @CCHyper who has immensely helped the project and created the new "installation" sequences, and commented on the upcoming patch.