The escapistmagazine.com has recently posted an interesting article about games made by Ex-Westwood Studios staff "The strength of small developers is that we are able to try new ideas that are just too risky for big game publishers to try." Joe Bostic (Petroglyph/ex-Westwood Dev)
Hi everyone! I'm sure that everybody has been playing the recently released Remasters. Well, so have we! So what better way to celebrate the release than to hold a mapping competition? We want your maps, and we want them to represent W3D!
With the release of C&C: Remastered Collection, we have got some feedback on how OS .BIG Editor handles the files there. And we have concluded that the previous releases of the program were incompatible with 32bits TGA files. So, we have a new release of the OS .BIG Editor with the following features: - Extract All window's size has been corrected. - Creating a new directory when extracting files now updates the directory listing component at...
C&C:Reloaded 1.5.0 available with latest CnCNet support and tons of changes. The most noticeable changes of this release are: - Rework of the Tiberian Sun terrain (new resize method). - Rework of Tiberian Sun objects such as infantry, structures, etc (the same new resize method from above).
As a New Year's gift, Lauren (a.k.a. Darth Jane) published an entirely new tool called the Assimilator. The way it works is that it loads any .skudef of a late SAGE game (Tiberium Wars, Kane's Wrath, Red Alert 3, Uprising, or Tiberian Twilight), and then it lists all the W3D animations contained in that game. You can then select any animation, and in the right part of the window, you'll see the XML output of that animation. This way, you won't ha...
C&C Community is an ongoing project that aims to improve the accessibility of the Command & Conquer franchise and celebrate the tireless efforts of the wider communities that keep the games alive with mods, video content, streams and compatibility patches for modern operating systems.